We're excited to get the ball rolling on a new project of ours, Make Saturdays.
Charles – I’ve always been fascinated by nice things. And while my reference to nice has certainly (and thankfully) evolved over the years, I’m faced with the reality that I can no longer afford nice. Ironically, it’s what I strive to do as a designer: *to be a maker of nice things.* Unfortunately, in my practice, I’m asked to simply make things look nice.
The fundamental problem is that many products are created to be sold, not used. – Sori Yanagi
Today, we buy based on image and the promise of quality; not on our ability to touch, feel, and see things with our own eyes. Unfortunately, the advent of online retailing is shifting mainstream design culture to a more superficial place. Today, we favor the quick fix of image-making over complex problem-solving.
Phillip – Take a moment to think about your day to day, take the time to notice the objects and tools surrounding you, and inevitably you'll notice opportunities for improvement. The goal behind Make Saturdays is to explore the thinking and research processes, as well as the design and making techniques behind building everyday items. Transparently, purposefully, and playfully, we'll work towards better everyday design, towards usable and affordable products, towards a clearer understanding of materials; and we'll fight against planned obsolescence, over-comsuption, and rushed design.
CD – Phil and I created Make Saturdays as a means to explore product design in a new light: to make everyday items, at an affordable price, made locally and responsibly. With the challenges that makers face today, we’ve made it our mission is to start a dialogue around the maker, the making process, and the material.
PM – I studied software engineering instead of design and currently I'm a freelance web developer. But, I'm only happy when I have 4-6 projects running at once and I'm addicted to the flood of dopamine brought on by creative work. Physical product design is a new, scary, but fascinating field for me, and hopefully together, we'll learn a thing or two.
CD – Now, more than ever I understand the pivotal role design plays in our everyday lives. Being able to use this platform to create, to convey new ideas through design, and to ultimately influence others is what I hope to pursue as a designer.
PM – If you're a designer or maker, amateur or veteran, looking to build, fund, promote, research, bring to market an idea of yours please don't hesitate to get in touch at: firstname.lastname@example.org.